Donkey kong 64 download pc






















Each character has a unique set of moves much like juno and crew in Jet Force Gemini , and there are apparently special moves in total across the five characters.

Different moves allow access to different parts of each level--and we're assured that "backtracking" is going to be a major part of the gameplay experience.

From what we saw, the structure is very much "hub-based" like Mario or B-K, so you'll be opening up new areas with certain characters, and then taking each of the chums through in order to find new sections beyond the limits of each monkey. No word yet on whether co-op multiplay will be featured though--but we can only hope. Still, jet Force is paving the way We'll fill you in as soon as we know.

Although characteristically very quiet about DK's gameplay details, Rare has promised "classic Donkey Kong Country gameplay elements" with mine-cart stages and lots of jumping about and banana-related antics.

We should also see a lot more combat in DK64 too, with peanut-pistols the name alone sounds excellent , pineapple-launchers and fruit grenades playing a dominant role, along with some first-person shooting sections. As you can see from the screenshots on these pages, there are some pretty cool effects associated with these weapons. Check out that bazooka thing that Donkey Kong's wielding.

We're not yet sure about that first-person thing. Don't expect Donkey Quake or anything like that though, chances are it'll be a simple, single-screen, turret-based thing. The levels we got our hands on showcased a number of different gameplay styles. We saw one of the simple, Mario Party -esque mini-games, along with some of the more platform-based levels. There was a lot of swinging about on vines, which was implemented with a very intuitive control system considerably better than that found in the awful PlayStation version of Pitfall that allowed you to swing and jump from vine to vine, Tarzan style.

We also got a glimpse at the trademark Rare system of collectibles, which like so much else about this game, appeared to work in a similar way to that found in Banjo-Kazooie. Fruit features quite heavily as I'm sure you can appreciate. As is the norm. Rare is keeping pretty quiet about the specifics of its latest project, but it's no secret that DK is joined on his latest quest not only by faithful sidekick Diddy but also by a host of new faces including Tiny, Lanky and Chunky no prizes for guessing how they're going to look.

These new characters each have very different abilities, although as we got to press it's not clear if you can switch between them during the game, or whether they each have different quests Sonic Adventure -style. Rare will release more details on DK64 as well as all its other projects after E3, so hopefully we'll have a lot more screenshots and information next month.

In the meantime--enjoy these. They'd be fools not to, surely? But, the good folk at Twycross kept their mouths shut, until, without warning, a single screenshot appeared on Rare's website. There was Diddy Kong, there was a Kremling, there shiny coins, and there was a minecart. Donkey Kong 64 was on its way, using the same game engine as the fabulous Banjo-Kazooie , and all signs pointed to it being a worthy continuation of all that made the originals great. Now, exactly one year later, it's here, and it's got a lot to prove.

It needs to be sufficiently different to BK. It needs to justify its astonishing? And, after Perfect Dark 's disappointing delay made us cry real tears, it needs to give N64 owners a Christmas to remember.

So, the be all-platforming, or just B-K in ape's clothing? Everything you need to know - about DK64 lies ahead.. Although there are scores of different items to be found in Donkey Kong , the main quest - find the eight keys that will free giant croc K. Lumsy from his cage - revolves around collecting up that bendy fruit that monkey's love. There are five types of normal banana scattered around DK64's eight levels, each colour-coded according to which of the five Kongs can collect it.

The aim is to gather enough bananas on a level to match the number on the boss door - if you then beat the boss, you'll grab a key for K. Lumsy's cage. With every key you find, K. Lumsy will a little dance and open up a new level entrance on the DK Isles hub - but a certain Mr. Locker won't let you in until you've earned the required number of Golden Bananas. The glittering fruit are earned by solving puzzles and winning mini-games - just like the jigsaw bits in Banjo-Kazooie.

If you can find a tie with K. Rod's ugly mug printed on it, stand on it and press Z to be transported to a Battle Arena game, where the aim is to survive an onslaught of Kremlings, without toppling off the edge of the floating platform. Survive, and you'll win a crown - collect as many as you can, as they'll prove essential when it comes to getting your paws on DK64's final boss. What's three minutes long and embarrassing to watch?

If s not Andrea's ill-advised Russian-style dance routine - although, believe us, that's almost unbearable. On this evidence, wicka-wicka-Will Smith hasn't got much to worry about. It costs? They're similar to the levels in Mario or Banjo, with loads of different things to see, do and discover as you unlock doors, activate switches and uncover previously hidden areas within. Here's a look at the game's first three levels, and hints on how to bring about the Kong family reunion.

Donkey Kong 64's first world is a jungle clearing, filled with palm trees, wandering beavers and buzzing bees. Time to get monkeying, then. Bearing more than a slight resemblance to Banjo-Kazooie's desert level, this world features quicksand, spitting camels, and more palm trees. When you first meet Cranky, he'll promise you 'something special' in return for 15 Banana Medals.

Collecting 75 bananas will earn you a single medal, so it'll be some time before you muster the full 15, but when you do. Cranky will give you the chance to play a full version of Rare's Sinclair Spectrum classic, Jetpac. Set inside a huge, mechanical toy factory, complete with clockwork Kremlings and walking dice, there's something strangely eerie about this third world.

There's a big fairy hidden somewhere on DK Isles needless hint: look for the island in the shape of a fairy's face , and she's blubbing about her lost friends, who are scattered around DK64's eight levels.

With the help of the camera she hands over, you can recapture the giggling blue imps by photographing them. There are 20 Banana Fairies in all, and five superb bonuses available on the way to snapping them all. Which we're not going to spoil for you.

Most apes are restricted to swinging from trees, shouting 'ooh! Not the five- strong Kong family, though: they've got over moves between them, all of which come into their own for certain puzzles. By leaping into barrel. Tiny can live up to her name by shrinking to a twentieth of her usual size. There's usually a suitably small door nearby for the shrunken simian to scamper into. Chunky can render himself invisible by standing on a Chunky Pad.

It's most useful in the big wooden hut in the Crystal Caverns, where the ape needs to sneak up to a banana without being caught by the searchlights. Invincibility by any other name. This move doesn't crop up too much, but it's handy when Donkey Kong needs to scamper across molten lava or avoid attack from the irritating viking boys.

Clown-ape hybrid Lanky can hit a Lanky pad, flip onto his hands, and - taking a leaf from Kazooie's book - scamper up slopes that the other Kongs can't negotiate. It's the only way to reach some of the level's warp pads. If Diddy leaps into a barrel with his face on, he'll be equipped with a flaming pair of rocket boosters.

There are plenty of high switches, but you'll inevitably forget them as you enjoy soaring around the sky. There's a big fairy hidden somewhere on DK Isles needless hint took for the island in the shape of a fairy's face , and she's blubbing about her lost friends, who are scattered around DK64's eight levels. While this is mostly used for decoration's sake - the circular shadows that dance around the Kongs, the sparkly lights that illuminate the Toff 'n' Scoff room after the torches are blown out, the deep, dark underwater sections with Glimmer the fish lighting the way - it's also put to brilliant use in some of the game's puzzles.

The best is a short section where Diddy negotiates a suspended maze, with only a torch-carrying parrot for company. Donkey Kong's most famous feature - the minecart ride - makes a glorious return in DK It's where Rare are at their most extravagant with impressive lighting, blink-and-you'll-miss-it events, and frightening speed combined to create - yes - a real rollercoaster ride.

Cranky's wife, Wrinkly Kong, has sadly passed away since the Kong family's last adventure, but she's still on hand to supply helpful tips. Wander in front of a Wrinkly Door, and her ghostfy form will appear to tell you how to solve one of the level's puzzles.

If s of great help to novice gamers, while experienced platform fans can ignore the doors and avoid having DK64's puzzles spoiled. We weren't convinced that weapons and platform games could mix, but the Kongs' arsenal works surprisingly well. The orange grenades are a pleasure to use, homing in on bad guys to avoid tiresome aiming problems, and the guns are superb. It's hugely satisfying to knock beavers flying with a well-placed coconut shell complete with satisfying 'thwock!

Additionally, Funky will sell you a sniper add-on for your weapons, where the sights take on an authentically wild swinging motion as you zoom further in to faraway switches.

The DK64 team have borrowed the Change Tile system from Banjo-Kazooie, giving the Kongs the ability to jump into crates and change into other animals. Such as You can see this giant rhino doing what he does best - headbutting beavers and knocking down huts - in the walkthrough a few pages back. There are also a number of doors that can only be knocked down by Rambi's rock-like nut, opening up new switches and puzzles for Tiny and Lanky. Disappointingly, though, he's forbidden from entering certain areas - a giant No Entry' sign will appear on screen and you'll automatically morph back to Donkey Kong's beefy form.

He's a pleasure to control, cutting through the water like a missile, and there's a cute challenge where Engarde needs jump through rings to open up new areas for Kongs. Brilliantly, both Engarde and Rambi to knock down beavers or swim through rings against the clock.

To gain access to these games, you need to Rare's perverse sense of humour has become increasingly apparent in recent games UFG's 'Specialist Magazine' springs to mind , and if you're looking for more, be sure to spend some time with DK64's absolutely superb instruction manual.

With Cranky 'hosting' it, Rare have been given free reign to poke fun at their very own game, including a brilliant bit where the old ape introduces the section explaining Candy's Musical Instruments with, "Hey! This is robbed from Zelda! If you want to get your mitts on all those lovely shiny bananas, you'll need to perfect your Bonus Game skills.

Here's a selection of the best mini games, and how to crack them. Simple: kill all the bad guys and find the chequered finish line. The time limit seems far too tight, until you realise that you're allowed to use your Peanut Popguns. You've got infinite bullets, so don't bother to aim - just keep popping. Almost too difficult, with the aim being to snap at the beavers and herd them into the central hole.

We found it best to tap A and B, jumping and barking' like crazy, and pray that the beavers didn't steer themselves away from the pit. A nightmare. Initially released on 24 November in North America, it subsequently came out in Europe on 6 December and Japan on 10 December of the same year. The game is a follow-up to the Donkey Kong Country trilogy on the Super Nintendo Entertainment System, with many levels containing elements from those games, such as the mine carts and the bonus stages.

It was originally planned to be titled Donkey Kong Country Donkey Kong 64 follows the adventures of Donkey Kong and four of his simian relatives as they try to win back their hoard of Golden Bananas and banish King K. Players can control all five Kongs in eight individual levels as well as a greater world map, a multiplayer mode, and several minigames. Donkey Kong 64 was one of only three Nintendo 64 games to require the Expansion Pak, which provides 4 MB more RAM for enhanced graphics and more expansive environments, as well as to fix a game-breaking bug.

The game was well received by critics upon release, and went on to become a Player's Choice title. There are two components for playing a n64 Donkey Kong 64 game on your PC.

The first component is the emulation program which can imitate the n64 OS and software. When a player has the coin, they must travel over pads in order to earn the most points they can before time runs out. Donkey Kong was well received among reviewers, but it fell short when compared to other Rare platformers like the Banjo-Kazooie franchise.

The main complaint was that the game presented too many things to collect and that it was simply too long. However, many praised the amazing graphics which were generated with the help of the expansion pack. The game was also praised for it's large amount of content.

The DK Rap was a rather long and catchy tune played at the beginning of the game before the menu screen. The rap featured brief descriptions of each character, and the use of the word "hell". While the rap and accompanying cutscene was almost assuredly meant as tongue in cheek the bizarre nature of it has nonetheless made the DK Rap somewhat of an injoke among fans of the series.

Donkey Kong Enjoy barrel blasting, special powers, and saving the Kongs from King K. Rool in the Nintendo 64 installment of the Donkey Kong series. Nintendo 64 Wii U. Gameplay Going out! Exploring the world. Plot The Kremlings try to steer their oversized ship. Characters Playable Characters The D. K crew Donkey Kong — The initial character and the most balanced of all the Kongs, he uses a coconut gun as a weapon and plays the bongos.

Angry Aztec level Gloomy Galleon — A water level that is composed of two large lakes and a variety of dangerous sunken ships. Abilities Each of the five members of the Kong clan will learn unique moves to help them collect Golden Bananas. Gorilla Grab — DK gains the ability to move levers and activate events within the same world. Diddy Kong Chimpy Charge — Diddy uses a charge attack where he hits enemies or other objects with his head.

Rocketbarrel Boost CC — Diddy can jump into a barrel and he will use a jet pack to fly around while wielding his peanut popguns. Lanky Kong Orangstand — Lanky will be able to run using his hands instead of his feet, allowing him to climb steeper slopes.

Baboon Balloon — Lanky gains the ability to become a balloon and float in the air for a limited time. Ponytail Whirl — Tiny uses her ponytails as a helicopter. Monkeyport — Tiny uses Tiny Pads to teleport. Chunky Kong Hunky Chunky CC — Chunky becomes gigantic by entering his barrel- in this state he can pick up larger objects and activate heavier switches. Primate Punch — The Kong delivers a powerful blow that can break weak doors and destroy enemies. Gorilla Gone — Chunky becomes invisible for a short time by using a Chunky Pad.

Items Golden Banana - The main item of the game. Crown - Earned after winning an arena battle against a group of Kremlings. Key - Used to unlock K. Multiplayer The game featured a multiplayer mode where the player can play as any of the five Kongs and one bonus character, Krusha.

Arenas Arenas are Monkey Smash Arena's one through three. Game Modes There are six different game modes the player can choose from, each with its own special set of rules and objectives. Survival A sort of death match. Wins In this game a set amount of kills in put in place at the beginning of the match, when this number of kills is reached by a player, they are the winner.

Time A time limit is set, and players battle to see who can achieve the most kills in the time limit provided. Coin Hoard Players race to collect as many coins from the map as they can within the time limit.

Capture A coin appears on the map, players must race to grab the coin, and hold it for as long as they can to earn as many points as they can before time runs out. Capture Pad Once again, players race to get the coin somewhere on the map.

Trivia The level Fungi Forest was initially created for Banjo-Kazooie but since the game already had plenty of levels the producers decided to put it on Donkey Kong According to the Guinness World Records Games book this game holds the record for the largest amount of collectibles a game has ever had.

Rare was unable to fix a game crashing bug when the game was played without the expansion pak. The Expansion pak was then bundled with the game at great expense to the developers and Nintendo. Reception Donkey Kong was well received among reviewers, but it fell short when compared to other Rare platformers like the Banjo-Kazooie franchise.

Lyrics He-He-Here we go! So they're finally here, Performin' for you. If you know the words you can join in too. D-K, Donkey Kong. He's the leader of the bunch, You know him well, He's finally back, To kick some tail.



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